How to leverage Logseq's linked structure?

Better than nothing, but weak.

Rather a PARA project is a project.

This type of information is hardly useful in anything other than statistics.

Having to question it that much, it’s a yes, hide them to reduce the noise.

Yes, it is redundant. Both in games and in projects.

Cannot “leverage Logseq’s linked structure” without enough links. Linked knowledge on a game could be elements of its genre, reasons that you play it, any lasting effects on you, etc. Think of a wiki on either the game itself (like those found online) or the game in relation to you (few games are more than time-killers). Days and hours don’t make for interesting articles.

Yes, triangles are the smallest case of “everything connects to everything else”.

This is for homework, to see how the paths emerge.

Your illustrations help indeed.

It does. Well done.

These are steps to the right direction. Clarity gets improved gradually. Here are some more steps in moving from indices to concepts:

  • make them singular, e.g. game
  • remove capitalization, e.g. home

Could look like this:

…in PARA land. True. And that facilitates navigation, but not discoveries.

  • Being primarily hierarchical (i.e. items inside groups, say R), your connections are rarely orthogonal, e.g.:
    • item roomName (say A) connected (R) to group home (B)
  • Consider another relation (S orthogonal to R) about instances of concepts:
    • instance roomName (A) connected (S) to concept room (C)
  • The soft rule says that there is another node (D) between home (B) and room (C):
    • home (B) could be an instance (S) of house (D), where room (C) is an item (R)
  • Is this new knowledge?
    • New knowledge doesn’t emerge every day but:
      • when it does, it does in ways like that
      • understanding given knowledge can also be like that
  • Now if you acquire knowledge on:
    • room decoration, you can apply it on roomName
    • house remodeling, you can apply it on home
  • Isn’t this superficial?
    • Enough to serve as a simple example.
    • There is no difference in how things emerge from:
      • the bottom of a glass
      • the bed of an ocean

Hopefully the above is concrete enough.

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