Offline enabled multiplayer without cloud syncing dependency

I noticed that you’re currently working on both sync and e2e encryption for Logseq. That’s amazing thanks!

I was wondering what the foundation of that was going to be? I ran across Automerge recently and thought it sounded amazing for this use-case.

It would be amazing to have a multiplayer editing experience across devices without being dependent on any sort of centralized storage syncing service.

I remember reading about how Figma thought about this a few years back.

Would love to hear your thinking in this regard.